//Gold, Silver
package {
	import flash.utils.Dictionary;
	
	public class LevelRating {
		public var levelRating:Dictionary;
		
		public function LevelRating() {
			levelRating = new Dictionary();
			// Ignore Level 0
			levelRating[0] = [0, 0];
			levelRating[1] = [3, 2];
			levelRating[2] = [4, 2];
			levelRating[3] = [3, 1];
			levelRating[4] = [2, 1];
			levelRating[5] = [2, 1];
			levelRating[6] = [5, 2];
			levelRating[7] = [2, 1];
			levelRating[8] = [0, 0];
			levelRating[9] = [3, 1];
			levelRating[10] = [5, 3];
			levelRating[11] = [5, 3];
			levelRating[12] = [3, 1];
			levelRating[13] = [3, 1];
			levelRating[14] = [4, 2];
			levelRating[15] = [5, 3];
			levelRating[16] = [4, 2];
			levelRating[17] = [3, 1];
			levelRating[18] = [4, 2];
			levelRating[19] = [5, 2];
			levelRating[20] = [2, 1];
		}
	}
}